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Taken 7 roster
Taken 7 roster







On the other hand, I’ve been having a lot of fun with the customization system. This would be pretty stupid in a relatively plotless game like Virtua Fighter, but in Tekken, much of the draw of its arcade mode has always been the short, well-made endings. Steve Fox is still, three games later, trying to have a single uninterrupted conversation with his mother Nina Leo is no closer to unraveling the mystery around her mother newcomer Josie ends up fighting a bear in a jungle for no real reason. You also get a bunch of additional character-specific chapters for clearing story mode, each of which consists of a single fight against an opponent who may have been chosen by the developers throwing a dart at a wall, with no particular story progression or relevance. Neither of them is a genuine challenge they’re arbitrarily near-invincible, and beating them has more to do with luck than adaptation. One of your “rewards” for beating him is a fight with a boss who might be even worse. My primary issue is that the story mode ends with one of the most profoundly irritating bosses in not just the Tekken franchise, but the history of fighting games. All of this is narrated by a nameless, faceless reporter with a voice actor who sounds like he’s ten seconds away from overdosing on sedatives. It’s short, unfocused, and genuinely weird, with little sense of continuity or even basic scene-to-scene progression characters fight, fake their deaths, survive fatal attacks for no reason, transform into demons, have entire conversations where every participant is speaking a different language, and launch nonsensical plots against one another until the whole thing crashes to a stop. My other complaint comes from the story mode, which concludes the story of Kazuya and Heihachi Mishima’s long-running feud. In the base game for Tekken 7, they’ve included very little of that, and much of what’s there feels unfinished. One is that Tekken, as a franchise, has often been defined by big, feature-rich home releases, complete with extra gameplay modes, healthy customization options, and unlockable characters.

taken 7 roster

I only have two real complaints with it, as a whole, but they’re reasonably big ones. This has been one of the most popular fighting-game franchises on Earth for a reason, and it’s still one of the best games out there for killing an evening on the couch with your buddies. A complete novice can be doing impressive stuff within five minutes of picking it up, and advanced players can pick up some of the more technically demanding characters if they want to show off.

taken 7 roster

It’s Tekken, after all, and it’s mostly iterating on what’s now a successful formula. As far as the game itself goes, Tekken 7 is in good shape.









Taken 7 roster